Liquid Glass for Android and Jetpack Compose¶
iOS 26's Liquid Glass in Jetpack Compose: real refraction of whatever is behind a surface, the tab bar whose selection becomes a lens you can drag and throw, and a glass version of every Material 3 component. The same code runs on desktop and on the web through Compose Multiplatform. The material and the motion are fitted to iOS screen recordings and scored against them.

Our render: the Material 3 showcase, desktop Skia, the same shader as Android's AGSL path.
LiquidGlassTheme { App() } // once, as MaterialTheme is
Icon(Icons.Default.Edit, null,
Modifier.size(44.dp).glassEffect(Glass.Regular.interactive(), CircleShape))
Or keep your Material 3 code and change the imports, androidx.compose.material3.* to
com.wexpa.liquidglass.material3.*; ./gradlew liquidGlassAdopt does it for you.
- Android 13 and newer: the full shader (AGSL), checked on a Pixel 7.
- Below Android 13: a tinted fallback with rim lighting, no refraction.
- Desktop and web: the same shader on Skia. Try it in your browser.
Next: Getting started · Material 3, in glass · The tab bar · Limitations